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Games are often classified by the components required to play them (e.g. a ball, cards, a board and pieces or a computer). In places where the use of leather
is well established, the ball has been a popular game piece throughout
recorded history, resulting in a worldwide popularity of ball games
such as rugby, basketball, football, cricket, tennis and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.
Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.
Games such as hide-and-seek or tag
do not utilise any obvious tool. Rather its interactivity is defined by
the environment. Games with the same or similar rules may have
different gameplay if the environment is altered. For example,
hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.
A game’s tools and rules will result in its requiring skill, strategy, chance or a combination thereof, and are classified accordingly.
Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah jong, roulette etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while poker and Monopoly combine strategy and chance.
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